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Remove thin windows from all existing maps
#11
Don't know how counters will work with this change, like the ones with sliding directional doors openable by people with department access. Typically seen in medbay lobbies and other areas where limited public access is important.

Looking at maps, clarion would come out of this pretty unscathed. It uses a lot of directional windows but almost all of them are just for the directional-windows-and-grille tile setups. Anywhere else that uses them (other than public counters) would be easy enough to change up, since clarion is pretty big.

Destiny, on the other hand, might suffer a bit. It's more cramped, and places like security and the gym will need some thought put into them and might even lose some things if theres just not enough space to shuffle things around.


Come to think of it, how to thin walls factor into the problems, if at all? To my understanding they can't be created, nor can they be moved around.
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RE: Remove thin windows from all existing maps - by cyberTripping - 06-16-2018, 10:37 AM

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