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[Feature]New atmos/various states emergency energy shield
#13
(05-22-2018, 08:41 AM)ZeWaka Wrote:
(05-16-2018, 03:24 PM)kyle2143 Wrote:
(05-16-2018, 02:04 PM)Gannets Wrote: Aw dang, been hearing about this.
I thought that the best place would be in the canPass proc inĀ /obj/forcefield/energyshield. The if statement checks the power level and decides whether to let mobs pass or not.

yeah write something that might not compile or whatever but would where i would put the obj/liquid or whatever it is thing

Made a change for that. I made the if statement in canPass() a switch for maximum clarity. Now lines 352 and 358 in obj/machinery/shield_generator.dm will fail to compile since liquids don't exist in 2016. Hope that's what you had in mind.
https://github.com/goonstation/goonstati...b7655027ed
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RE: [Feature]New atmos/various states emergency energy shield - by kyle2143 - 05-22-2018, 12:43 PM

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