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Cyborg Tools/Module Update
#12
(03-08-2018, 09:30 PM)Frank_Stein Wrote: Either Civiliain or arguably Brobocop, how about a chem dispenser but it has the same options as the soda machine in the bar. So you can serve drinks (With maybe a cocktail doodad/fruit slice option as well)

I could get behind upgrading the brobocop's drinking glass to a pitcher, and switching out the beer bottle for some sort of whitelisted reagent synthesizer (sodas and alcoholic stuff would seem fair). My only concern with this is people running the "feed people a load of alcoholic drinks" thing into the ground.

Perhaps their only alcoholic reagent is synthehol, which has the same general effects of ethanol but without the tox damage, so it doesn't count as human harm? Bonus: another cool reagent for coders to make chemnerds go and demand from cyborgs to make secret chems with.

(03-09-2018, 12:22 PM)Superlagg Wrote: Maybe give the Medborg a couple medical omnitools. While most surgeries involve more than one tool, rarely does it need more than two or three. Scalpel, Saw, and Suture should cover most surgeries (though then why give them an omnitool when they'd each end up being set to one tool all the time?).

Surgery stuff has not yet been refactored to meet the requirements for medical omnitools to be a thing. It's high on my to-do list. The mechanics of surgery will likely be tweaked slightly in doing this, and it will allow for a lot of cool stuff that I'm keeping to myself for now because I don't want to over-promise and under-deliver.

(04-15-2018, 07:45 AM)Frank_Stein Wrote: Something I realized while playing Brobocop borg: They have no way to issue tickets or fines. Either the pda program, or a paper dispenser would work.

With the paper they could use the pen they have to create the ticket, as well as provide rolling papers

I see no problem in giving cyborgs the ticketing PDA program. It's not like they can't just go to a bank console and remove the funds directly from your account anyway, might as well streamline the process. I'll add to my to-do list.
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Messages In This Thread
Cyborg Tools/Module Update - by Mordent - 03-06-2018, 07:56 PM
RE: Cyborg Tools/Module Update - by Lady Birb - 03-06-2018, 09:44 PM
RE: Cyborg Tools/Module Update - by Frank_Stein - 03-06-2018, 09:47 PM
RE: Cyborg Tools/Module Update - by Mordent - 03-06-2018, 10:13 PM
RE: Cyborg Tools/Module Update - by NateTheSquid - 03-07-2018, 01:05 AM
RE: Cyborg Tools/Module Update - by SimianC - 03-07-2018, 04:56 AM
RE: Cyborg Tools/Module Update - by Mordent - 03-07-2018, 05:31 AM
RE: Cyborg Tools/Module Update - by Mordent - 03-07-2018, 07:09 AM
RE: Cyborg Tools/Module Update - by Frank_Stein - 03-08-2018, 09:30 PM
RE: Cyborg Tools/Module Update - by Superlagg - 03-09-2018, 12:22 PM
RE: Cyborg Tools/Module Update - by Frank_Stein - 04-15-2018, 07:45 AM
RE: Cyborg Tools/Module Update - by Mordent - 04-15-2018, 08:44 AM
RE: Cyborg Tools/Module Update - by Tarmunora - 04-15-2018, 05:09 PM

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