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Spilling
#1
Something I've noticed people taking about lately is how to make chemistry not so overpowered. Seems like a can of worms, seeing as how much stuff relies on chems, but I had a general idea about changing the way chems are carried.

Basically, any open container of liquid, be it a beaker, glass, or watering can, should have a chance to spill it's contents if you're running or sprinting while carrying it. Around 5 to 10 units each time. 

Walking will prevent that from happening. However, slipping will make you spill the whole thing.

Both occur whether you're holding the container or you have it in your backpack.

Closed containers, like bottles or fuel tanks are unaffected
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Messages In This Thread
Spilling - by Frank_Stein - 02-12-2018, 05:35 AM
RE: Spilling - by Firebarrage - 02-12-2018, 08:40 AM
RE: Spilling - by Wraithcraft - 02-12-2018, 10:38 AM
RE: Spilling - by Newtonsolo - 02-12-2018, 08:32 PM
RE: Spilling - by LuigiThirty - 02-12-2018, 09:12 PM
RE: Spilling - by Technature - 02-12-2018, 10:04 PM
RE: Spilling - by Rocket - 02-13-2018, 03:07 AM
RE: Spilling - by Superlagg - 02-13-2018, 05:38 AM
RE: Spilling - by Frank_Stein - 02-13-2018, 07:42 AM
RE: Spilling - by Ed Venture - 02-13-2018, 11:21 AM
RE: Spilling - by Superlagg - 02-13-2018, 11:43 AM
RE: Spilling - by warcrimes - 02-13-2018, 04:15 PM
RE: Spilling - by Frank_Stein - 02-13-2018, 05:36 PM
RE: Spilling - by atomic1fire - 02-13-2018, 06:23 PM
RE: Spilling - by Eibel - 02-14-2018, 02:16 PM
RE: Spilling - by warcrimes - 02-15-2018, 12:50 PM
RE: Spilling - by cyberTripping - 02-17-2018, 06:45 AM
RE: Spilling - by warcrimes - 02-17-2018, 10:30 AM
RE: Spilling - by Vitatroll - 02-17-2018, 07:18 PM
RE: Spilling - by warcrimes - 02-18-2018, 10:09 AM

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