05-19-2017, 02:02 PM
(05-19-2017, 12:35 PM)Vitatroll Wrote: No. 1: Radical opinion, yo: QM is the most boring job on the station. You could get rid of QM and open imports/exports to every individual, and the station would probably run better.
Barring that, giving QM some kind of dumb console-based money-making minigame would might be nice. Especially if it had stuff like goals and upgrades. Yes, making QM into genetics 2.0 is probably a good thing, as it's actually positive for them to be glued to their console.
-----
No. 2: Next to that, something that makes sec fun. It's more a culture thing, tho, so lol good luck with that.
-----
No. 3: AI is the only job on the station where you can't just suicide if you're bored. It should be given high-priority on interesting things. The same applies, albeit less so, to cyborgs - as thet, too, are restricted.
-----
Completely personal desire: Chems are basically either hurt, heal, or heh. We need more heh. Pretty chems. Spooky chems. Funny chems. Prank chems. They probably shouldn't be locked behind sekkrits either. Maybe stick some in botany, or a drink machine, or shitty bill.
Importing and exporting stuff for others is one of QM's main functions, and I'd hate to see it become anything as non-interactive as genetics. QM mainly needs more interesting and fun stuff to order, and an expanded trader system to allow it to make money without resorting to exploits. QM should be able to order exciting and powerful items like the singularity generator, the ABCU blueprint machines and other stuff that can't be otherwise made.