05-19-2017, 12:35 PM
No. 1: Radical opinion, yo: QM is the most boring job on the station. You could get rid of QM and open imports/exports to every individual, and the station would probably run better.
Barring that, giving QM some kind of dumb console-based money-making minigame would might be nice. Especially if it had stuff like goals and upgrades. Yes, making QM into genetics 2.0 is probably a good thing, as it's actually positive for them to be glued to their console.
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No. 2: Next to that, something that makes sec fun. It's more a culture thing, tho, so lol good luck with that.
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No. 3: AI is the only job on the station where you can't just suicide if you're bored. It should be given high-priority on interesting things. The same applies, albeit less so, to cyborgs - as thet, too, are restricted.
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Completely personal desire: Chems are basically either hurt, heal, or heh. We need more heh. Pretty chems. Spooky chems. Funny chems. Prank chems. They probably shouldn't be locked behind sekkrits either. Maybe stick some in botany, or a drink machine, or shitty bill.
Barring that, giving QM some kind of dumb console-based money-making minigame would might be nice. Especially if it had stuff like goals and upgrades. Yes, making QM into genetics 2.0 is probably a good thing, as it's actually positive for them to be glued to their console.
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No. 2: Next to that, something that makes sec fun. It's more a culture thing, tho, so lol good luck with that.
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No. 3: AI is the only job on the station where you can't just suicide if you're bored. It should be given high-priority on interesting things. The same applies, albeit less so, to cyborgs - as thet, too, are restricted.
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Completely personal desire: Chems are basically either hurt, heal, or heh. We need more heh. Pretty chems. Spooky chems. Funny chems. Prank chems. They probably shouldn't be locked behind sekkrits either. Maybe stick some in botany, or a drink machine, or shitty bill.