05-19-2017, 10:49 AM
(This post was last modified: 05-19-2017, 10:57 AM by Frank_Stein. Edited 2 times in total.)
AI is the biggest one that needs work IMO. It's the most feature lacking, and probably the most unfun/frustrating to play as for inexperienced players because of it's horrendous interface. I've laid out a few ideas in the past that I think would improve it, but basically I think we should draw from how playing as a Blob is like. Details in the spoiler. If anything, points 2 and 3 would be the most beneficial without anything else changing
Everything else, I think could use little tweaks here and there but is playable.
I feel like the borg patch in the works is improving that.
Regarding botany/chef/barman, I don't know about you guys but I've been playing a lot of Zelda lately and damn does that game have an excellent cooking system and I wouldn't be above ripping it off. Outside of healing, people could probably use little timed buffs on movement speed, drag strength, stamina loss and regen, cold and heat resistance. Buff runs out, go eat another food. Need a different buff, eat something else to change what you have. Not only would Chef and Barman be in constant demand, you can give a clear distinction between their food and what you can buy out of a vending machine based on how effective and/or long lasting the buff is. Also, I think it would be kinda interesting that certain departments would probably need certain buffs more, giving different departments signature dishes and drinks
QM could use more wheeling and dealing. One of my favorite things to do is compare what a merchant is buying something for, checking out the prices on the station or market, and seeing how much profit I can make buying and reselling. It's a bit panic inducing to try and open as many cigarette packets I can after buying out a vending machines stock to maximize my profits selling them to Pizano or whatever that lizard's called before he changes his market prices.
Everything else, I think could use little tweaks here and there but is playable.
I feel like the borg patch in the works is improving that.
Regarding botany/chef/barman, I don't know about you guys but I've been playing a lot of Zelda lately and damn does that game have an excellent cooking system and I wouldn't be above ripping it off. Outside of healing, people could probably use little timed buffs on movement speed, drag strength, stamina loss and regen, cold and heat resistance. Buff runs out, go eat another food. Need a different buff, eat something else to change what you have. Not only would Chef and Barman be in constant demand, you can give a clear distinction between their food and what you can buy out of a vending machine based on how effective and/or long lasting the buff is. Also, I think it would be kinda interesting that certain departments would probably need certain buffs more, giving different departments signature dishes and drinks
QM could use more wheeling and dealing. One of my favorite things to do is compare what a merchant is buying something for, checking out the prices on the station or market, and seeing how much profit I can make buying and reselling. It's a bit panic inducing to try and open as many cigarette packets I can after buying out a vending machines stock to maximize my profits selling them to Pizano or whatever that lizard's called before he changes his market prices.