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a cult mode, or something of that nature
#7
TBH I'd like to see an infection style mode where some alien disease overtakes one player and instructs them to convert everybody else. It's cult without actually being cult. Combine elements of the old alien mode where the hosts have some constructables (like some kind of resource gathering system, walls, turrets, and some kind of thing that ends the round when it has enough resources)

The primary infector is a player who can generate spores at a slow pace, and upon enough spores they can infect another person. Slow infection is much slower but is much cheaper to use. Fast infection happens almost instantly but takes a lot of spores to pull off.

Upon conversion, new converts are referred to as workers, and are tasked with building a base on the station that can withstand efforts from the crew to destroy it. In addition once they have a solid resource gathering system set up, they can create new workers by upgrading old workers into new infectors. (alternatively, Workers sacrifice themselves to create new infector eggs or something, I dunno.)

The round end thing could probably be some kind of alien nuke that infects everybody within its gas cloud, with a message stating that the parasites have reached critical mass.

edit: I somehow stopped writing this while doing something else and just never found the time to finish writing it after losing a train of thought, I do think the idea of Rev mixed with RTS could be fun, but maybe not as an alien disease.
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a cult mode, or something of that nature - by OMJ - 05-18-2017, 09:01 AM
RE: a cult mode, or something of that nature - by atomic1fire - 05-19-2017, 10:40 AM

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