05-19-2017, 08:04 AM
Research needs more of an use to the station, right now chemistry and maybe telesci are mildly useful, Artlab is too random and toxins is already on fire.
Ideas:
Toxins: Add a gas depot that would dispense a different types of plasma (Or different types of plasmastone for a cooperation with mining), their names and effects are random so they can be extremely useful to useless. Effect ideas: Conversion Gas (I think there is already a gas that does this); Reverse (cools instead of heating); Uses another gas as a oxidizer (One that burns on N2 would be great for lighting rooms on fire)
Telesci: Add some unique improvements to the station in the adventure zones, with harder zones having better upgrades. Ideas: Cloner uses no power; Increased PTL efficiency; Port-a-med puts people in stasis (Their health is locked and they are asleep but the stasis does not work unless they have less than 50% health, are sick or have deadly chems in their system).
Artlab: Perhaps a "disenchanting" mechanic where you can apply certain effects to other items at the cost of a lot of power
Ideas:
Toxins: Add a gas depot that would dispense a different types of plasma (Or different types of plasmastone for a cooperation with mining), their names and effects are random so they can be extremely useful to useless. Effect ideas: Conversion Gas (I think there is already a gas that does this); Reverse (cools instead of heating); Uses another gas as a oxidizer (One that burns on N2 would be great for lighting rooms on fire)
Telesci: Add some unique improvements to the station in the adventure zones, with harder zones having better upgrades. Ideas: Cloner uses no power; Increased PTL efficiency; Port-a-med puts people in stasis (Their health is locked and they are asleep but the stasis does not work unless they have less than 50% health, are sick or have deadly chems in their system).
Artlab: Perhaps a "disenchanting" mechanic where you can apply certain effects to other items at the cost of a lot of power