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Martian Spriting Dump
#67
Azungar Wrote:Hey, very nice sprites. But am I the only one who feels like they are really out of place? I cant see your ship or the flames or some of the weapons fitting our station.

Maybe its just me.

Perhaps
I spawned the ship in rev 4407 (no coding, it was literally just an image) and it looks much better in the space environment. Right now the ship as you see it is zoomed out and although it looks quite nice, it is not pixelated as it should be. Remember that it is bigger than the singularity. My recommendation is open up the image and zoom in 7 times so that it starts to look pixelated. OR open one of cog's sprites for his pods, and the compare the two in size.
However, being quite honest, I'm not pleased with the fire, I want it to be more like the fire on cog's ships. I might change that around.

With regard to the weapons, many should be animated and look much more fluid. Many of them have transparency glassy effects in them, which is why they look out of place, as very few stuff on the station has this effect. I realise this, but I went ahead and did it anyway because in ways I like that they feel out of place. Why? If someone comes across an anti-sapien rifle that was recovered from a fallen martian they should be like "Woah what the FUCK does this do". The weapons are alien after all.
Here, this is the anti-sapien rifle, animated when a martian picks it up. Notice it doesn't have any transparency settings, this is because .gif doesn't recognise it. Again I recommend zooming in.
[Image: 06yFyRQ.gif]
Compare it with this unanimated one, WITH the transparency settings (try saving the image, then viewing it, you can't see the settings)
[Image: pYFvi4s.png]
Which do you prefer, transparent or un-transparent? (imagine the second image is animated)
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