05-18-2017, 03:50 AM
Frank_Stein Wrote:How about, not exactly mindslave implants, but something more akin to AI laws? A behavioral chip
Give them an injection, and it's got a preprogrammed "Rehabilitation therapy" law built into it. The laws can be different things like:
[ul]
[li]Clean and repair the station[/li]
[li]Make a profit for the station[/li]
[li]Do not harm crewmen[/li]
[li]Do not vandalize the station[/li]
[li]Do not trespass[/li]
[/ul]
And etc. You'd pick an implant appropriate to the crime they committed. If they were an antagonist they're remain one, but while they are implanted they have to find a way to be a bad guy while still following that law.
I am very hesistant to this idea. I mean for one, policing this from an admin perspective would be near impossible due to all the clauses (note the reason why policing mindslave implants are so easy is that there's only one rule: Do what your master says, and you're free to do whatever the fuck you like in respect of that)
For two, it's just too.. easy. Like that's pretty much neuter terratory right there. Also what's stopping security from abusing these implants and implanting any regular joe soap?
I wouldn't be too against if there was one implant in security (so you have to picky who you want to chemically castrate) and more available to buy at exborhant prices. You need to keep in mind that this is essentially prison in a pill, it's quite powerful.
amaranthineApocalypse Wrote:Well, the electropacks are still a thing... problem is they can be easily removed
Perhaps a sec electropack which requires a sec ID to take off?
I was thinking something a little more user friendly. The large problem with shock packs in that their fairly shit at taking up a bag slot. Something that would take up a glove slot would be far better. Having it locked so it's impossible to take off without cutting off your arm (not really that big a deal in the long run) or being unlocked by an officer. Might need to work on that idea, (like interesting counters) but you get the gist.
Another deterrent is some form of beeping (on the text, not actually noise) alarm that goes off when a player is near. A smart officer can notice a pattern (such as a traitor targeting a department or player), capture the traitor and implant him, and give the alarm to someone in the department/player.
A stockade is perfect for the extra salty players who deserve to be pelted with tomatoes.