05-15-2017, 02:01 PM
(This post was last modified: 05-15-2017, 02:03 PM by Tobba. Edited 2 times in total.)
We kinda tried this once with slow-running chemical reactions. It wasn't necessarily a bad idea but my execution was... subpar, it had to be reverted pretty fast since I couldn't really fix the issues without a deeper redesign of chemistry. The problem with the chemistry system is that the amount of creativity the system allows is directly correlated to the number of station/server-destroying explosions; slowed reactions allowed turning an already-perfected concotation from hell into something orders of magnitude worse, partly because many reactions don't consider the volume that's reacting in a sane fashion.