05-15-2017, 05:36 AM
(This post was last modified: 05-15-2017, 05:55 AM by misto. Edited 1 time in total.)
very strange. the same problem happened again and it wont even let me delete or rename the old files
ok. here are the bigsprite files with new build-progress sprites
airgunbigspritenew.dmi (Size: 845 bytes / Downloads: 349)
airgun build process -> hollow a pipeframe -> use screwdriver on weldingtool to begin modifying its guts -> slap hollow pipeframe on weldingtool to create the sprite with the bits hanging out the bottom -> use screwdriver again to finish modifying the welder guts and stuff them back in and create the unloaded airgun -> load in airtank -> select air pressure per shot and now its ready to have stuff put in to shoot
pipegunbigspritenew.dmi (Size: 415 bytes / Downloads: 360)
pipegun build process -> hollow 2 pipeframes and slap them together -> "you carefully select and modify two pipes to slide smoothly into one another" -> hit the 2 pipes sprite with rods -> "you select some pieces of rod and modify them to provide grips, sights, and a firing pin" -> use lit welder on the jumbly sprite to weld the stuff together into the pipegun
wrenchclubbigspritenew.dmi (Size: 773 bytes / Downloads: 378)
wrench club thing's build process -> slap cable coil and wrench together -> "you wrap the head of the wrench with cables, adding some moderate heft" -> add fabric covering (obtained by ripping bedsheet or whatever) -> tie it off with a little more coil and it is the finished padded small club
trying to pick up or hit someone with any of the unfinished objects should either do nothing or cause them to fall apart into their previous components
also, would it help get my traders portraits put in if i turned them into dmis too?
ok. here are the bigsprite files with new build-progress sprites
![Byond Icon .dmi](https://forum.ss13.co/images/attachtypes/image.png)
airgun build process -> hollow a pipeframe -> use screwdriver on weldingtool to begin modifying its guts -> slap hollow pipeframe on weldingtool to create the sprite with the bits hanging out the bottom -> use screwdriver again to finish modifying the welder guts and stuff them back in and create the unloaded airgun -> load in airtank -> select air pressure per shot and now its ready to have stuff put in to shoot
![Byond Icon .dmi](https://forum.ss13.co/images/attachtypes/image.png)
pipegun build process -> hollow 2 pipeframes and slap them together -> "you carefully select and modify two pipes to slide smoothly into one another" -> hit the 2 pipes sprite with rods -> "you select some pieces of rod and modify them to provide grips, sights, and a firing pin" -> use lit welder on the jumbly sprite to weld the stuff together into the pipegun
![Byond Icon .dmi](https://forum.ss13.co/images/attachtypes/image.png)
wrench club thing's build process -> slap cable coil and wrench together -> "you wrap the head of the wrench with cables, adding some moderate heft" -> add fabric covering (obtained by ripping bedsheet or whatever) -> tie it off with a little more coil and it is the finished padded small club
trying to pick up or hit someone with any of the unfinished objects should either do nothing or cause them to fall apart into their previous components
also, would it help get my traders portraits put in if i turned them into dmis too?