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[Feature] Phat Lewt part 1(?)
#5
(05-14-2017, 10:33 AM)ErikHanson Wrote: I have a few one minor suggestions!
  • I would make the /obj/item/clothing/under/gimmick/frog check if you already have jumpy before it's equipped so it does not try to remove it if you already have it
  • I would do the same for /obj/item/clothing/gloves/titanring

This does mean that if you have that effect removed while you're wearing it (e.g. mutadone) you'd have to re-equip in order to have it take effect, but I agree that this is the lesser of the issues (less likely to occur, for one, but also has a workaround - namely re-equipping - whereas flat out removing the effect would have no workaround).
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Messages In This Thread
[Feature] Phat Lewt part 1(?) - by Arborinus - 05-12-2017, 08:26 PM
RE: [Feature] Phat Lewt part 1(?) - by Salami Sam - 05-13-2017, 10:59 AM
RE: [Feature] Phat Lewt part 1(?) - by Sundance - 05-14-2017, 10:15 AM
RE: [Feature] Phat Lewt part 1(?) - by Erik - 05-14-2017, 10:33 AM
RE: [Feature] Phat Lewt part 1(?) - by Mordent - 05-15-2017, 05:00 AM
RE: [Feature] Phat Lewt part 1(?) - by Haine - 05-25-2017, 06:32 AM

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