05-14-2017, 04:25 PM
(05-14-2017, 04:09 PM)HydroFloric Wrote:(05-14-2017, 04:02 PM)atomic1fire Wrote:(05-01-2017, 12:55 AM)Vitatroll Wrote: I was never a very big fan of the 'go fetch' variants of research. Either way, on goon that'd probably be mechanics' job.
Speaking of which, I think it would be cool if there was a science research thing that worked similar to mechanical components.
Just connecting various doodads and bits together and then seeing what items you can come up with. Like taking old mechanics and repurposing it into legos.
E.g Combine this rad emitter with this gun frame for a gun that gives you cancer, or throw it into glasses for a pair of xray specs that need to be recharged. Just take care not to set the rad emitter too high or your eyeballs fry.
I like this idea but with so many good things in life it seems like it would take alot of effort to implement.
So thats why we can't have nice things.
This is actually not that hard to implement, just write a basic framework that allows you to couple things together like the mechanics stuff does, and then expand it a bit