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consider scaling antag powers more significantly to server population
#14
(05-12-2017, 04:26 AM)Sundance Wrote: I agree with atamus, along with balancing cooldowns sounds a massive PITA.

Just reduce the amount of antagonists across the board per round by -1. So one less antagonist per round. That might alleviate the issues misto raises.

If anything if it comes to this I would like to just see this happen. I don't agree with nerfing Antags across the board like this. I mean it would hardly have a effect on me cause I tend to rampage with just disarm intent and a fire extinguisher but it would for other players.
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RE: consider scaling antag powers more significantly to server population - by Ed Venture - 05-12-2017, 12:50 PM

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