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consider scaling antag powers more significantly to server population
#11
Maybe some of the more bone-spree items could be pop-locked. Things like the c-saber and spacker could require a number of crew (or sec) capable of stopping them.

Course, I like the idea of arming the crew and teaching robustness. Just takes one crafty or lucky assistant to take down a Nerdy Collins.
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RE: consider scaling antag powers more significantly to server population - by Superlagg - 05-12-2017, 07:40 AM

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