05-10-2017, 01:21 PM
(This post was last modified: 05-10-2017, 01:27 PM by Ed Venture. Edited 4 times in total.)
(05-10-2017, 01:17 PM)misto Wrote: you want to encourage fighting back, venture? maybe we could experiment with a general buff to disarm intent, the best way to fight back with minimal prep time, because all a bit of prep time gets you is a wimpy zipgun thats a liability to your own wellbeing or a flamethrower that gets you chased down by beepsky. but that might just devolve every fight into disarm slapfights
Fighting back has already been encouraged. I did not say I wanted this change to encourage fighting back I said it already had and quite clearly as well. I feel for you though man as I too do not like how hard it is to save people from space exposure, but everything else I feel is fine. But like the fact that people try to fight antags now. If you have trouble fighting people learn how to make chems and buff yourself or make Chemical weapons or keep trying. I've said before that I believe that Chemistry exist to counter robust players.
I can't sit here and hold your hand on how to be robust. You just got to try. It's that simple.
Also Beepsky is easy to deal with. Ask the AI to turn it off, kill it or never stop moving. Beepsky can't stun you unless you stand still.