05-10-2017, 11:01 AM
(05-10-2017, 10:51 AM)Vitatroll Wrote: Anyways, I still disagree with it. You're far more likely to run into a situation where the traitor has 5 tasers and you have 0 than one where you're both armed with tasers...Restricted tasers just make them less so.That was another problem with old implants. An emag would unlock the gun, making the implants only useful for stopping common crewmen and traitors who decided not to get an emag (in which case they usually had a better gun anyway)
Another way to go about it would be to have some kinda arms dealer that crewmen can visit for illegal guns (I've argued in the past that player ran gangs should be a more common feature similar to miscreants, with them serving the purpose of blackmarket dealings like this)