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Gunplay: How do you feel about it?
#52
If ID locks are in place, average crew needs their improvised guns

*Looks at misto's unused weapon sprites

(05-09-2017, 03:46 AM)Vitatroll Wrote: Arcstun yes, but only so we can cross the streams.

Would a beam based gun be feasible? As in, you click down and hold to shoot, and can move the beam around by moving your mouse around (I assume it would take time to catch up to the pointer)

That could be a neat way for tasers to function. A quick zap gets people to drop things, but a sustained beam would be needed slow and eventually drop them.

And if beams cross the wielders get stunned
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Messages In This Thread
RE: Gunplay: How do you feel about it? - by Dions - 05-08-2017, 12:58 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 02:26 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 02:52 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 08:44 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 09:44 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 11:27 PM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 12:44 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 04:55 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 05:06 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 12:46 PM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 02:39 PM
RE: Gunplay: How do you feel about it? - by Frank_Stein - 05-09-2017, 05:57 PM
RE: Gunplay: How do you feel about it? - by misto - 05-10-2017, 06:23 PM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 12:39 AM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 03:31 AM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 05:10 AM

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