05-09-2017, 02:11 PM
(05-09-2017, 12:50 PM)misto Wrote: well then, if its so easy, then theres nothing being lost in lowering the barrier to entry a tad further
I don't think that's true.
In order to make maxcap canbombs, you first have to understand the basics of how the pumps, valves, and gasses work. In order to make a hellchem mix, you have to understand how different chemicals interact with each other and in the body. In order to research artifacts, you have to understand what to use as stimuli in order to activate then. In order to operate the telescience computer, you have to understand how to do some math. If all the adventure zone locations were just, say, bookmarked in at roundstart, the small amount of work you have to do in order to have access to so many different places would be lost. If people don't even want to do the math, or download a utility that does it for them, then it should be their loss.
In regards to how it often takes lots of preparation or out-of-game-knowledge to find and explore an area without dying - the locations are all there with the distress signals, and the point of going to those places should just be to explore and have fun. Some people speak derisively of Sol nerds who speedrun places and seem to already know everything. But it often feels like they're expecting things just being served to them on a platter. Bring medkits, bring internals, bring tools, bring guns. Send the camera in and take note of what the surrounding area looks like. Yeah, you'll might just end up dying. But that's what happens, and it's a learning process. And as always, you can always just ask around for tips. Lots of people are always open to giving out help.