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Critical Transparent sprites replaced by pitch black tiles, lighting system disabled
#1
I'm playing on a Windows 7 PC and I just got this issue for several days now on the latest version of BYOND. I have no idea what caused it and so far, restarting BYOND, reinstalling BYOND, clearing the BYOND cache, and updating DirectX did nothing to fix it. I made sure I had hardware rendering on aswell.

For some reason, on my end transparent sprites (read: mobs, critters, airlocks, etc.) are replaced completely by a pitch black tile. Lighting system is also completely off, not sure what caused that either.

I took some screenshots: http://imgur.com/a/eKgta

Anyone have any idea what the problem is?

EDIT: It also blacks out after a while, and when I try to move, I get this error:
The instruction at 0x599015d2 referenced memory at 0x00000000. The memory could not be written.

Click OK to terminate program.

EDIT2: It appears this same problem happens when hardware rendering is disabled. Which is weird, because I've checked multiple times and hardware rendering was ENABLED.


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Transparent sprites replaced by pitch black tiles, lighting system disabled - by Calebc789 - 05-09-2017, 11:06 AM

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