05-09-2017, 04:33 AM
My gripe with guns is the fact they're all single projectile, of same projectile speed, aim and shoot, done.
Cogs (RIP) wanted to remove the "stun and yer done" style of fights because guess what? It's fucking boring!
Whats even worse is that projectile code has been updated so that we can have this variance but nothing in actual firefights has changed to reflect this.
Riot Shotguns for example, are nigh useless. They have some crazy drop-off, that has barely any stun, you could unload a gun on someone, end up near killing them but doesn't actually stun them. They're stupid and I'm not sure why they were changed (incoming Ed)
Imagine the shotgun actually acted like a videogame shotgun, ala metal slug. Blasts in a wide arc, travels a very short distance, has a high recoil so you can't spam shooting.
Imagine how that would change actual firefights. That you can have different speed projectiles, different blast radius, different recoils so you can't spam click. Heck you could have some ol' style gun that needs to be cocked before firing. And that's just traditional guns, nevermind what sci-fi could offer. Firefights become far more tactical than what we have now, which is often whoever gets the first cheap shot in.
And before you say "b-b-ut sundance, tis' but a pipedream!". It's not. It's actually been done. Look at other servers.
Cogs (RIP) wanted to remove the "stun and yer done" style of fights because guess what? It's fucking boring!
Whats even worse is that projectile code has been updated so that we can have this variance but nothing in actual firefights has changed to reflect this.
Riot Shotguns for example, are nigh useless. They have some crazy drop-off, that has barely any stun, you could unload a gun on someone, end up near killing them but doesn't actually stun them. They're stupid and I'm not sure why they were changed (incoming Ed)
Imagine the shotgun actually acted like a videogame shotgun, ala metal slug. Blasts in a wide arc, travels a very short distance, has a high recoil so you can't spam shooting.
Imagine how that would change actual firefights. That you can have different speed projectiles, different blast radius, different recoils so you can't spam click. Heck you could have some ol' style gun that needs to be cocked before firing. And that's just traditional guns, nevermind what sci-fi could offer. Firefights become far more tactical than what we have now, which is often whoever gets the first cheap shot in.
And before you say "b-b-ut sundance, tis' but a pipedream!". It's not. It's actually been done. Look at other servers.