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Gunplay: How do you feel about it?
#21
(05-08-2017, 05:31 PM)Ed Venture Wrote:
(05-08-2017, 04:58 PM)Superlagg Wrote: I mean, though it's a gun, and guns are crutches for the unrobust to feel deadly, they should have some dumb quirk that makes it tricky to use.

The same thing can be said about Chems. I don't agree with this statement but if this is used as reasoning for adding nerfs to firearms that I want the same reasoning to apply to chems as they are truly OP.

i think I talked about a idea I had for beakers that caused them to have a chance to spill or smash on the ground if you trip or get stunned while holding one, causing the contends to be applied to the tile under it.
Its probably a horrible idea but I thought I would mention it here.
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Messages In This Thread
RE: Gunplay: How do you feel about it? - by Dions - 05-08-2017, 12:58 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 02:26 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 02:52 PM
RE: Gunplay: How do you feel about it? - by HydroFloric - 05-08-2017, 05:59 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 08:44 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 09:44 PM
RE: Gunplay: How do you feel about it? - by misto - 05-08-2017, 11:27 PM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 12:44 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 04:55 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 05:06 AM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 12:46 PM
RE: Gunplay: How do you feel about it? - by misto - 05-09-2017, 02:39 PM
RE: Gunplay: How do you feel about it? - by misto - 05-10-2017, 06:23 PM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 12:39 AM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 03:31 AM
RE: Gunplay: How do you feel about it? - by misto - 05-11-2017, 05:10 AM

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