05-08-2017, 12:46 PM
Post your thoughts on how guns currently work here.
Tasers: Kinda think they shouldn't have any stun, stamina loss or otherwise. I think if they just made you drop items on hit, and continued to progressively slow you so that Sec had to get in close with a baton, that could work
Eguns: Get rid of em all together. Having a 200 power taser or laser is pretty powerful. Replace them with either beefier tasers or just plain waveguns
Revolvers, shotguns, rocketlaunchers, flareguns, rifles and syringe guns: Perfect as is. If anything, some more ammo types for shotguns that have pellet spread
Grenade launcher: Needs more ammo types, maybe a high capacity
phaser/lasers: Don't see why we need two different types of lethal damage guns. Roll them into one.
Zipguns: I feel like the low magazine size balances it enough without the misfiring and explosions. Feel like we should have more improvised guns for different ammo types. Matching the correct ammo to the gun makes it safe, but you should still be able to cram the wrong ammo in and fire it for the risk of the malfuctions
Duel Wielding: Make a toggle to turn it on and off. Sometimes you don't want to fire both guns
Tasers: Kinda think they shouldn't have any stun, stamina loss or otherwise. I think if they just made you drop items on hit, and continued to progressively slow you so that Sec had to get in close with a baton, that could work
Eguns: Get rid of em all together. Having a 200 power taser or laser is pretty powerful. Replace them with either beefier tasers or just plain waveguns
Revolvers, shotguns, rocketlaunchers, flareguns, rifles and syringe guns: Perfect as is. If anything, some more ammo types for shotguns that have pellet spread
Grenade launcher: Needs more ammo types, maybe a high capacity
phaser/lasers: Don't see why we need two different types of lethal damage guns. Roll them into one.
Zipguns: I feel like the low magazine size balances it enough without the misfiring and explosions. Feel like we should have more improvised guns for different ammo types. Matching the correct ammo to the gun makes it safe, but you should still be able to cram the wrong ammo in and fire it for the risk of the malfuctions
Duel Wielding: Make a toggle to turn it on and off. Sometimes you don't want to fire both guns