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Martian mode two point oh
#5
MyBlueCorners Wrote:Hey, jus so you know i'm still around. I don't really have time to code for martian mode because of classes, but I have a good deal of their items and machinery completed.
haha I know man, I'd be busy with university myself if I didn't defer my year for a good few months. Like I said, I am lax right now on the coding side of things as I amn't actually finished spriting.
Can you list the stuff you've coded so far? That way if another coder comes along he won't be working on something that's already been coded.

Quote:To code the martian mobs, we'll probably need an *actual* ss13 coder, because mobs have changed so much since rev 4407 that making the martians myself wouldn't be worthwhile.

When you say mob you mean the actual player sprite, not an npc critter? I always get confused.
Yes, this is something that would require a coder to look at, it's something I put under "the big thing" along with the martian mothership.
However there's still a few weapons still to be coded and the armor, if we could get the machinary,weapons and armor coded then the likely hood of a coder looking at the two "big things" would increase.
Seen as the mothership is a pod, coding wise this would be very much in Cog's domain. oh hello cogs
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