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It's that time of they year when we rant about security.
I'd say sec's gear is something that could do with a second look over it, especially after the movement update. Most melee and touch-based tools like flashes and stunprods are pretty useless for anything but prisoner control and surprising people, as you're unlikely to be able to nail a moving target with one.

Tasers are alright, but seem rather slow-moving and short ranged. A chase is almost always a losing prospect for sec, as it seems fairly easy for people to run right round your limited taser shots and lose you. I feel that the projectiles could be made a little faster and longer-ranged, to compensate for how fast people are now.

It's also important to note that tasers, flashes and batons are about the limit of useful weapons provided for sec. Flashbangs are highly situational, and will often result in their thrower being caught in their stun. Smoke grenades are limited, potentially harmful and often give the target a window of opportunity to escape. Anything in the armory is off-limits unless a HOS is around, meaning it's more frequently stolen and used against sec.

Spicing up sec's gear would probably make it a more enjoyable job, as currently there's very little variety in terms of tools or equipment.
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