05-06-2017, 05:05 AM
I played on FTL13 once. And I loved it. Expect to see me a little less on LLJK1.
FTL13 highlighted some of the flaws of LLJK1, mainly being the fact that PvP is far more boring and less RP-able then PvE. In PvP you can still RP, yes, but you can't trust anyone, and there's never a clearly defined threat always looming. In PvE you can trust everyone you meet that is still a crewmember, and you always know when the ship enters combat, and there's always something to do.
Of course, the fact the FTL13 has a very unique spin on SS13 and applies it amazingly certainly helps. I've seen a few LLJK1 regulars on FTL13 and they were loving it. Burrito is even the wiki curator now.
Maybe LLJK1 needs a total rework? Something unique to give it more reason for others to play. The FTL style of stuff is a very good idea but may be hard to implement, and I can't really think of anything else that'd be a good fundamental game mechanic other than reworking antagonists or having storylines.
FTL13 highlighted some of the flaws of LLJK1, mainly being the fact that PvP is far more boring and less RP-able then PvE. In PvP you can still RP, yes, but you can't trust anyone, and there's never a clearly defined threat always looming. In PvE you can trust everyone you meet that is still a crewmember, and you always know when the ship enters combat, and there's always something to do.
Of course, the fact the FTL13 has a very unique spin on SS13 and applies it amazingly certainly helps. I've seen a few LLJK1 regulars on FTL13 and they were loving it. Burrito is even the wiki curator now.
Maybe LLJK1 needs a total rework? Something unique to give it more reason for others to play. The FTL style of stuff is a very good idea but may be hard to implement, and I can't really think of anything else that'd be a good fundamental game mechanic other than reworking antagonists or having storylines.