04-20-2013, 04:19 PM
Martian Mode
I've decided to make a discussion about martian mode as a whole. Currently it was my little side project that I got great pleasure outta spriting, but I let it fall to the wayside and then people started losing interest.
I realise now for this mode to be implemented that it'd have to be very much a community thing. I can sprite yes, but I can't code. Even if I did, I would need people to try out things to see if it's fun, or if things need a buff/nerf. I'd also need to get a nod from the admins. So let this thread be an open discussion, feel free to offer suggestions once they aren't too off topic
The Conditions
Martian mode is cross between Changling and Nuke Ops. You work as a team to gather "Biomass" from preferably alive humans. You use this to manufacture uprgades for your troops. The main thing is that you fly around on the martian mothership, which is marginally bigger than a singularity.
The winning terms is if you manufacture enough humans to go home. The losing terms if all the martians die, or the mothership explodes.
Sprites and coding
Before you ask, yes there's alot of coding here. But nothing too insane, late last year MyBlueCorners had a look at some of the coding and it seemed to work all dandy. Most of the martian stuff is just resprited things that already exist in coding such as regeneration chamber and chargers and AK-47, but require tweaking.
Two big things that would stand out coding wise is the mothership and the martians themselves.
The mothership would be coded so that when you enter the pod you get ported to another z-level to the interior of the pod. The mothership is actually controlled by a console at this area.
The martians themselves would be coded so that there's a whitelist on picking up things on literally everything bar their own technology. On the flipside, humans can't work use martian technology.
What's next
I need a coder to work with me on this project, just on the side, nothing too urgent at all. I'd also need a few beta testers maybe later on. Currently what I need right now is some active discussion, go over to this thread:
viewtopic.php?f=11&t=566 and go to the 5th page and go backwards as I was toying with a fair few ideas at the start which I scrapped.
I also need a martian player sprite, so I can get started on armor, if anyone has the dimensions saved it would be great
I've decided to make a discussion about martian mode as a whole. Currently it was my little side project that I got great pleasure outta spriting, but I let it fall to the wayside and then people started losing interest.
I realise now for this mode to be implemented that it'd have to be very much a community thing. I can sprite yes, but I can't code. Even if I did, I would need people to try out things to see if it's fun, or if things need a buff/nerf. I'd also need to get a nod from the admins. So let this thread be an open discussion, feel free to offer suggestions once they aren't too off topic
The Conditions
Martian mode is cross between Changling and Nuke Ops. You work as a team to gather "Biomass" from preferably alive humans. You use this to manufacture uprgades for your troops. The main thing is that you fly around on the martian mothership, which is marginally bigger than a singularity.
The winning terms is if you manufacture enough humans to go home. The losing terms if all the martians die, or the mothership explodes.
Sprites and coding
Before you ask, yes there's alot of coding here. But nothing too insane, late last year MyBlueCorners had a look at some of the coding and it seemed to work all dandy. Most of the martian stuff is just resprited things that already exist in coding such as regeneration chamber and chargers and AK-47, but require tweaking.
Two big things that would stand out coding wise is the mothership and the martians themselves.
The mothership would be coded so that when you enter the pod you get ported to another z-level to the interior of the pod. The mothership is actually controlled by a console at this area.
The martians themselves would be coded so that there's a whitelist on picking up things on literally everything bar their own technology. On the flipside, humans can't work use martian technology.
What's next
I need a coder to work with me on this project, just on the side, nothing too urgent at all. I'd also need a few beta testers maybe later on. Currently what I need right now is some active discussion, go over to this thread:
viewtopic.php?f=11&t=566 and go to the 5th page and go backwards as I was toying with a fair few ideas at the start which I scrapped.
I also need a martian player sprite, so I can get started on armor, if anyone has the dimensions saved it would be great