05-04-2017, 05:38 AM
(05-04-2017, 04:23 AM)Sundance Wrote: What's big that needs to be done? That depends what you define as "big"
- Chaplain Rework, abandoned
- Medical Additions (worked on by Haine afaik.. abandoned?)
- Borg Rework, currently being fiddled by Noah
- The void that is IBM's artifact research
- Food actually being of use, so that botany/chef role actually is valued.
- Cash/economy actually being of use
- Material system actually being of use, currently needs far more things to craft and needs unique properties (KEEEEELLLIIIN)
- New gamemodes that isn't just a rehashed traitor with funky objectives (see: Spy, etc.)
This list for me are the serious "to-do" list, everything else should take a a backseat. Like I have stated previously, we are feature laden in many aspects, but extremely feature barren in others.
Real Talk: We do not need any more "reworks" other than the ones I have stated. We just generally need more stuff. And this is not a case of the spoiled child syndrome of wanting more and more, this is to do with how many things feel very unfinished/unpolished in comparison to other things in the game.
Well, Noahs borg patch is almost finished as far as i'm aware, we could get a bunch of people together to help him go through and bugfix it.
Hell, if we could get a bunch of people together for all of those things, that'd be great. I find myself time and time again trying to get into coding but running out of steam pretty quickly. I tend to have more motivation when working with other people though so if the same holds true for others, then it might be a great way to get shit done.
I also have a pretty big block of free time coming up in a couple of weeks, so i'm definitely looking for something to do.