04-29-2017, 01:28 PM
I could imagine appeal in a role that blurs the line between critter and antagonist-- the 'monstrosity' gametype, with varying monsters with some common and some unique traits that the crew must respond to that wouldn't qualify for their own whole gamemodes.
Several antagonists at once of this type would be formally classified as a 'monster mash'.
Several antagonists at once of this type would be formally classified as a 'monster mash'.