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Dumb antagonist idea: sewer gators
#4
For more variety, you could add variant sewer creatures with distinct strengths and weaknesses.

Some examples include, but are most certainly not limited to, the following.

Giant space sewer rats are faster on land and carry a chance to transmit diseases but are physically weaker overall. As such, they can't break through reinforced floors and take more damage whilst dealing less.

Sewer sharks are faster in pipes, deal more damage, and have a somewhat higher capability to regenerate. However, they can't stay out of the pipes for very long without starting to air drown, and they move very clumsily on land when not leaping in and out of pipes.

Space snapping turtles are nearly indestructible but move at a literal snail's pace on land and are still rather slow inside of pipes.

The possibilities don't have to stop there. The sewer creature possibilities are limited only by your imagination.
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Messages In This Thread
RE: Dumb antagonist idea: sewer gators - by misto - 04-29-2017, 07:27 AM
RE: Dumb antagonist idea: sewer gators - by Noah Buttes - 04-29-2017, 10:33 AM
RE: Dumb antagonist idea: sewer gators - by misto - 04-29-2017, 11:01 AM
RE: Dumb antagonist idea: sewer gators - by misto - 04-29-2017, 02:38 PM

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