04-19-2013, 03:26 AM
Removing the belt between botany and the kitchen is great for another reason; botanists like to send the chef 10 potatoes/stalks of wheat/oranges for every useful ingredient, and if the chef isn't dilligent (which I'm not), these stack up at the end of the belt. By halfway through any productive round, there's a doom stack of about 300 ingredients that nobody can click on without crashing their client.
One thing - slightly tangential - what are the bottles in a crate in kitchen storage for? They're small bottles like inaprovline/anti-toxin, not the larger drink-style ones.
I really like mozi's idea. I normally play chef, and have been trying to think of ways to encourage people to eat without implementing some sort of awful hunger system - I was thinking temporary buffs, but the favourite food thing strikes a perfect balance, while encouraging variety, teamwork and communication.
One thing - slightly tangential - what are the bottles in a crate in kitchen storage for? They're small bottles like inaprovline/anti-toxin, not the larger drink-style ones.
I really like mozi's idea. I normally play chef, and have been trying to think of ways to encourage people to eat without implementing some sort of awful hunger system - I was thinking temporary buffs, but the favourite food thing strikes a perfect balance, while encouraging variety, teamwork and communication.