04-20-2017, 02:28 PM
(04-20-2017, 02:24 PM)ferriswheel1 Wrote:(04-20-2017, 02:16 PM)John Warcrimes Wrote:(04-20-2017, 02:06 PM)amaranthineApocalypse Wrote:(04-20-2017, 10:18 AM)John Warcrimes Wrote: How taxing would it be to occasionally have an entire other station map accessible through some random z-level ?
I think telsci evactuation into destiny / clarion would be cool as hell, or just skeleton crewing donut or cog1 with a couple dudes.
Probably rather taxing.
Although, this does make me wonder about the feasibility of having a small station or something somewhere that can move your character between the servers. That'd be pretty cool and would do something similair to what you just suggested.
Oh man, yeah. All you'd have to do is make 1 spawn you in with whatever your current loadout was, but that does raise an issue of effectively being in a pocket dimension where the current round state doesnt matter. I foresee people dipping out into LLJK1 with solarium shit, waiting for restart, then dipping back into 2 with potentially game breaking doubles of stuff.
Honestly other than the relative complexity of a station level vs a debris level, I can't see it being particularly problematic. Maybe restrict it to the simpler stations only.
Something to consider with this is that rounds on LLJK 1 tend to last a good deal longer. What's to stop someone ducking out one round, perhaps with antagonist status, and jumping back in on the next? How would round-based antagonists be dealt with using this?
Moving between servers is a fun idea, but has so many game-breaking aspects involved that I'd consider it a write-off. As someone who mostly plays on LLJK1, I have zero interest in LLJK2 players appearing with no warning or notice of the different rules/pace of the server and just going about it like they're still on LLJK2. There's nothing "wrong" with LLJK2, but there's a reason people play on LLJK1 instead.