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Going Medieval in the forge
#4
Crossbows: Fire arrows as accurately as a fully charged bow, but must be manually loaded beforehand and you have to stand still for a few seconds to do it. can be dual wielded. Fit in belt slot but not backpacks. Require more materials than bows.

Chainmail: Stab/bleed defense based on tensile strength.

Scale armor: Bullet/projectile defense based on compressive strength. Laser defense based on reflectivity.

(04-14-2017, 08:14 PM)Frank_Stein Wrote: We have spears and bows so why not, though it feels weird to me people using these kinds of weapons on a space station.

Then again, Klingons had their bat'leth

Depends if whoever makes the sprites goes for the classic medieval look or a more modern/futuristic or indutrial design. For example the hammers could be literal hammers, warhammers could be sledgehammers. Knives could be combat knives, shields could be riot shields, maces: police batons, Axes: hatchets, Swords: machetes etc.
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Messages In This Thread
Going Medieval in the forge - by Crazyabe - 04-14-2017, 07:43 PM
RE: Going Medieval in the forge - by medsal15 - 04-14-2017, 08:04 PM
RE: Going Medieval in the forge - by Frank_Stein - 04-14-2017, 08:14 PM
RE: Going Medieval in the forge - by Dr Zoidcrab - 04-15-2017, 06:00 AM
RE: Going Medieval in the forge - by Nnystyxx - 04-15-2017, 12:30 PM
RE: Going Medieval in the forge - by Vitatroll - 04-15-2017, 01:14 PM
RE: Going Medieval in the forge - by Frank_Stein - 04-15-2017, 05:21 PM
RE: Going Medieval in the forge - by Arborinus - 04-16-2017, 08:44 PM

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