04-13-2017, 10:40 PM
(This post was last modified: 04-13-2017, 10:41 PM by Nnystyxx. Edited 1 time in total.)
Noah was right, if a bit acerbic. Grayshift, I appreciate the apology but cannot resist putting in my two cents by saying your tone towards basically everyone here was (previously) fucking trash and I'm glad Noah raked you across the coals for it. He's basically said everything I could-- MULEbots pause too much, et cetera, cargo tugs are very weird and shitty and slow, genetics is mostly a nonfix, et cetera.
I did notice that any kind of cold or damage slow stacked multiplicatively on your drag speed, basically making the existence of the slowdown make you into a fucking human snail from each small penalty multiplying on each other. Hopefully that was fixed with this patch.
I would definitely appreciate more player agency as a fix to the drag kidnappings rather than this overarching, game-affecting change. Even if the admin team supports it fully, the playerbase clearly does not, and making the basic systems of a game shitty and frustrating will drive people out in huge scores (see: the fact this is a 24-page thread).
I did notice that any kind of cold or damage slow stacked multiplicatively on your drag speed, basically making the existence of the slowdown make you into a fucking human snail from each small penalty multiplying on each other. Hopefully that was fixed with this patch.
I would definitely appreciate more player agency as a fix to the drag kidnappings rather than this overarching, game-affecting change. Even if the admin team supports it fully, the playerbase clearly does not, and making the basic systems of a game shitty and frustrating will drive people out in huge scores (see: the fact this is a 24-page thread).