04-13-2017, 02:37 PM
Right now medical personnel have a passive reduced chance of failing while preforming surgery. Why not give other jobs similar benefits?
Medical jobs: Bandage/suture wounds shut faster, putting pressure on wounds has an increased chance of working
Security: More stamina damage with their punches in exchange for less brute damage, no speed penalty from pulling cuffed or downed people
Engineering: Reduced burn damage from being shocked, reduced eye damage from welding, build objects faster like the carpenter trait
Research: Reduced toxin damage from plasma inhalation, maybe weaker versions of medical's abilities.
Medical jobs: Bandage/suture wounds shut faster, putting pressure on wounds has an increased chance of working
Security: More stamina damage with their punches in exchange for less brute damage, no speed penalty from pulling cuffed or downed people
Engineering: Reduced burn damage from being shocked, reduced eye damage from welding, build objects faster like the carpenter trait
Research: Reduced toxin damage from plasma inhalation, maybe weaker versions of medical's abilities.