04-13-2017, 01:30 PM
I'd also like to point out, as many other people have pointed out, that making transport systems more used needs more to be done than slowing down pull speeds.
The main, critical, issue is that many transport systems are too out of the way for the average station dweller. The biggest example being belt hell, with docks primarily in out of the way locations on the edges of the station. MULEs and cargo carts are slow, forklifts are locked in QM and Cargo Transporters entirely trump them all depending on the location.
The whole mish-mash of transport systems is annoying and unbalanced. It doesn't help either that QM, the people primarily responsible for sending supplies round the station are seldom asked for anything, as supplies are abundant enough that no department needs QM to send them anything.
In short, slowing down pull speeds goes some way to making transport systems useful, but it doesn't address the issues behind the systems in the first place
The main, critical, issue is that many transport systems are too out of the way for the average station dweller. The biggest example being belt hell, with docks primarily in out of the way locations on the edges of the station. MULEs and cargo carts are slow, forklifts are locked in QM and Cargo Transporters entirely trump them all depending on the location.
The whole mish-mash of transport systems is annoying and unbalanced. It doesn't help either that QM, the people primarily responsible for sending supplies round the station are seldom asked for anything, as supplies are abundant enough that no department needs QM to send them anything.
In short, slowing down pull speeds goes some way to making transport systems useful, but it doesn't address the issues behind the systems in the first place