04-13-2017, 05:43 AM
(04-13-2017, 05:01 AM)Grayshift Wrote: I think an apology and perspective is warranted. My tone hasn't been great and I'm sorry for that.
I also apologize about the poll. I don't think it should have been added and by the time I noticed it was there, it had enough votes that I thought it would be bad to remove it.
And for some perspective, just did a live test of how long it takes to traverse the station. Cogmap1, from outside the botany pod bay to outside QM.
Regular movement: 35s
Pulling a welding tool: 45s
Pulling an empty crate: 60s
Crate packed full of things: 70s
35s more at worst for a full station traversal. Please be chill about this. It's not the end of goonstation. We are listening to feedback and a lot of things have been changed since the initial implementation. I'm looking into ways to make sprint-pulling a better short range option that does not re-enable the ability to juke pursuit while dragging a victim and simultaneously clubbing them with an extinguisher.
that is assuring to hear.
thank you.
though maybe for the whole "re-enable the ability to juke pursuit while dragging a victim and simultaneously clubbing them with an extinguisher." thing, why not make it so swinging something at someone consumes a lot of stamina. and also make it have a high chance to not actually hit the person. imagine, you're running down the halls, dragging someone by their feet, and you're just somehow contorting yourself around to hold a fire extinguisher in order to beat someone. all of this could be remedied with what i suggested without changing pull speed. it'd take the being able to beat the shit out of people while dragging them away but also add in more tactility. (where am i gonna take this guy so i can beat him? i gotta be fast too in case he gets back up)