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Bombs are horrible. Let's nerf bombs.
#9
Bombs seem fine to me. Really the only time I've seen them used on cogmap is when I'm the one doing the bombing.

With the new station layout and the smaller number of transfer valves available down to 5
(unless you're a bit more clever about obtaining them)
the bombs are far less destructive to the station as a whole. Not like in mushroom, where a single bomb anywhere cuts the entire station in half. The fact is, a single 11x11 bomb just looks devastating. Anyone not in the immediate blast area can repair it in a few minutes with just an air tank and a mask (space suit not required), those in the blast area can be treated, cloned or borged, those in the blast area and not directly on or adjacent to the bomb will PROBABLY survive provided they're in a spacesuit. And often a single bomb's damage can be quickly repaired by just one dedicated engineer, cyborg or lone assistant with an air tank, but no one bothers and the shuttle is immediately called by the AI.

Multiple simultaneous blasts are of course much harder to repair, but again, I've only really seen this happen on cogmap when I've carefully orchestrated it myself, and that's not too frequent. And non-traitor suicide bombings? Lame and bannable. But then so is Forced Borging, pipe bombing, turning the AI rogue or One human laws, deadly chemical smoke, toolboxing, shooting up escape with pod-weapons etc. So adminhelp that if it happens from a non-traitor, just like anything else.


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