04-12-2017, 11:35 PM
(04-11-2017, 08:07 PM)Vitatroll Wrote: Like, I want AIs to have more fun, and be more useful, but I have irrational fears of silicons completely dominating the station time and time again. Besides, don't AI already have pinpoint bot control? I remember them using it often in the past -- it's called teleman.
- Bot 'posession' is A-OK in my book. Sounds fun. Especially if they get to control emagged bots.
- Vision types are really neat. I'd like more 'vision types' in game in general.
- Camera controls -- I like the AI overmind idea the best. If it even needs to be restricted, a black overlay would probably be good'nuff.
- Hence why there should be switches that turn these abilities on and off. And teleman isn't really the most accessible thing. Giving bots orders is for beginners, using the teleporter to send them where you want instantly is for pros
- Not possession, direction. Real Time Stratgey troop deployment style. You're simply telling the bots where to go, and letting their programming kick in once they get there. Possession could be one of those abilities that is defaulted to off at roundstart though, since it would be a lot more powerful
- Yes definitely
- That's more or less how I'd imagine it. I'd keep the turf off camera visible, but hide mobs and items and what not while tinting it darker so you can tell the difference between what's on camera and what isn't