04-12-2017, 03:27 PM
(This post was last modified: 04-12-2017, 03:28 PM by Mordent. Edited 2 times in total.)
Effort post incoming.
This is a problem not exclusive to security officers. This problem (which I'll refer to as the "high-risk" problem) has plenty of solutions/ways to help mitigate it, as I've pointed out in previous posts and will repost a bunch of here. There is also a greater chance of them dying due to prolonged exposure to the depressurised area (which I'll refer to as the "lethality" problem). Note that I am comparing these problems to pre-drag-nerf levels.
Firstly, use of the Port-a-Brig for single offenders is still the de facto way of getting them to security quickly and with minimal interference. If you don't have your PDA open already so you can call it at the click of a button then the problem is in your execution, not the tools. If you're dragging single offenders to the brig manually and you're being messed with, that's on you.
In the case of multiple offenders, or being unable to determine who is the victim and who is the attacker in the case of an assault (it is rather common), I would agree that as a lone security officer you're going to have your work cut out for you. Consider using any of the drag-speed improving approaches (treads, genetics, order a cyborg to do it, use movement-speed increasing chems), call for backup (agreed, as a single sec officer this isn't an option), or consider detaining them in other ways (stuff them into a locker/crate, lock/weld it, then go get the first guy out of the Port-a-Brig and use the Port-a-Brig on the other person; stick them in a security checkpoint if one is nearby).
I've also had great success in sticking them in a crate/locker and locking/welding that and pushing that instead of dragging them. Bonus: you can stick multiple people into one locker and deal with it when you get to the brig.
On the topic of "people mess with me while I'm dragging someone": don't arrest for pointless stuff but just stun them and hand them a fine. I've defused numerous petty greytide fights by separating them by a small degree. Your presence alone is a deterrent against them exacerbating things. If it doesn't work, spend a moment to work out who the main offender is and arrest just them. If the others continue to be general shits and keep trying to kill them while you're dragging them to the brig, stun the person being a shit, then use that time to Port-a-Brig the first person.
I don't play security all that often, so am not going to claim that you don't know how to do your thing best, but if this is as constant of a problem for you as you seem to be making it then I'd consider it more of an issue with how people treat specifically you/your approach. To rule out the former, play as a randomly-named and different appearance officer for a few shifts, see if the behaviour continues. If yes, it's your approach. If not, it's because it's you that they get to mess with.
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Regarding people feeling cheated that "the poll says this, you have to do it": get stuffed. If you want to get semantic about it, more people are for not reverting it than they are for keeping it to some degree. Polls don't work for this sort of thing (not only because of the inherent "people who hate something are more vocal/likely to complain"), but also because with any poll that isn't overwhelmingly in favour of one result (38% is not overwhelming, to nip that one in the bud) can be read any number of ways to fit whatever narrative you want).
(04-12-2017, 11:50 AM)Ed Venture Wrote: As a lone Security officer who has to deal with everything under the sun. Be it from boredom or a rampaging antag my number one goal as a officer has been the safety of the crew. The thing I saved people from the most before this change was exposed parts of the station caused by explosions. This is now a death sentence to try with this change as the slow down stacks with the cool down that space gives to the player. This was manageable before Winter Coats got nerfed (I get why they were nerfed don't worry)
This is a problem not exclusive to security officers. This problem (which I'll refer to as the "high-risk" problem) has plenty of solutions/ways to help mitigate it, as I've pointed out in previous posts and will repost a bunch of here. There is also a greater chance of them dying due to prolonged exposure to the depressurised area (which I'll refer to as the "lethality" problem). Note that I am comparing these problems to pre-drag-nerf levels.
- Acquire cold-proof gear (space suit of various levels) to completely remove the "high-risk" problem.
- Acquire cold-resistant gear (winter coats, assorted emergency gear, assorted hats) to mitigate the "death sentence" problem.
- Get a cyborg to do it to remove the "high-risk" and mitigate the "lethality" problems (as getting the cyborg there takes time so it isn't a perfect mitigation).
- Have your legs replaced with cyborg treads to increase your movement speed to mitigate both problems.
- Get either Musculature Enhancement or Gamma Ray Exposure genetics, to remove both problems.
- Get Cold Resistance genetics, to remove the "high-risk" problem (assuming internals).
- Acquire assorted temperature regulating chems to mitigate the "high-risk" problem, or apply them to victim to mitigate the "lethality" problem.
- Acquire assorted movement-speed increasing chems to mitigate both problems (reduces both your and their exposure).
- Use the Port-a-Med if available to mitigate the "lethality" problem (and partially the "high-risk" problem).
- Use the Port-a-Brig if available (as per Port-a-Med, but destination is not ideal for treating them - consider stuffing them in, recalling, getting to medbay, then calling them there).
- Use the Port-a-Sci if available (as per the Port-a-Med, usefulness of destination varies from map-to-map but it's decent on Cogmap2 as you're right by medbay).
- Use hand teleporters if available to mitigate the "lethality" problem (and partially the "high-risk" problem).
- Apply burn patches to self to mitigate the "high-risk" problem.
- Apply burn patches to victim to mitigate the "lethality" problem.
- Apply cryoxadone to victim and push the ice cube to mitigate both problems (reduces exposure for both parties).
- Apply omnizine to victim to mitigate the "lethality" problem (good approach in general, if you were doing this previously the problem is not mitigated).
- Consider carrying spare emergency equipment to drop for walking-wounded to pick up and use to mitigate "lethality" problem.
- Stuff the victim into a nearby crate or locker and push that out of the area to mitigate both problems.
(04-12-2017, 11:50 AM)Ed Venture Wrote: Brigging people has always been a issue being that someone will run up and whisk away them at lightning speed. This is no longer an issue. But as grayshift will try and tell you it's a blessing and I thought it was to at first. He fails to see this just made those people change it up and they will just now chase you while you are slowed down and beat the shit out of you and steal your stuff. So you got two choices. Either stand you ground and hope they don't disarm you and try and stun all the attackers fast or let the person you arrest go and make a run for it. The port-a-brig is nice but it is hardly a solution to this long standing issue which I feel is far worse now then it's ever been. The Port-a-brig takes seconds to get out and a couple more seconds to put the person in and lock it and send it away. A lot can happen in those seconds. It's not the solution to this issue it's a band-aid. Frankly either the change needs to be reverted, Noah's patch replaces it or Security is given more leeway to kill these people without having to send really long adminhelps each step of the way.
Noah I don't see how I'm not being consistent. I've always said in this thread that I love the thing and that I use it but it barely helps in the grand scheme of things. I've voiced that countless times in this thread.
Firstly, use of the Port-a-Brig for single offenders is still the de facto way of getting them to security quickly and with minimal interference. If you don't have your PDA open already so you can call it at the click of a button then the problem is in your execution, not the tools. If you're dragging single offenders to the brig manually and you're being messed with, that's on you.
In the case of multiple offenders, or being unable to determine who is the victim and who is the attacker in the case of an assault (it is rather common), I would agree that as a lone security officer you're going to have your work cut out for you. Consider using any of the drag-speed improving approaches (treads, genetics, order a cyborg to do it, use movement-speed increasing chems), call for backup (agreed, as a single sec officer this isn't an option), or consider detaining them in other ways (stuff them into a locker/crate, lock/weld it, then go get the first guy out of the Port-a-Brig and use the Port-a-Brig on the other person; stick them in a security checkpoint if one is nearby).
I've also had great success in sticking them in a crate/locker and locking/welding that and pushing that instead of dragging them. Bonus: you can stick multiple people into one locker and deal with it when you get to the brig.
On the topic of "people mess with me while I'm dragging someone": don't arrest for pointless stuff but just stun them and hand them a fine. I've defused numerous petty greytide fights by separating them by a small degree. Your presence alone is a deterrent against them exacerbating things. If it doesn't work, spend a moment to work out who the main offender is and arrest just them. If the others continue to be general shits and keep trying to kill them while you're dragging them to the brig, stun the person being a shit, then use that time to Port-a-Brig the first person.
I don't play security all that often, so am not going to claim that you don't know how to do your thing best, but if this is as constant of a problem for you as you seem to be making it then I'd consider it more of an issue with how people treat specifically you/your approach. To rule out the former, play as a randomly-named and different appearance officer for a few shifts, see if the behaviour continues. If yes, it's your approach. If not, it's because it's you that they get to mess with.
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Regarding people feeling cheated that "the poll says this, you have to do it": get stuffed. If you want to get semantic about it, more people are for not reverting it than they are for keeping it to some degree. Polls don't work for this sort of thing (not only because of the inherent "people who hate something are more vocal/likely to complain"), but also because with any poll that isn't overwhelmingly in favour of one result (38% is not overwhelming, to nip that one in the bud) can be read any number of ways to fit whatever narrative you want).