Poll: What do you think about the pulling change?
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REVERT REVERT DEATH TO THE FEATURE
25.00%
35 25.00%
Reduce the penalties across the board
7.86%
11 7.86%
Reduce the penalties for all but big stuff
15.00%
21 15.00%
Reduce penalties for just a few things
5.00%
7 5.00%
IT'S FINE AS IS JUST MAYBE SOME TWEAKS
9.29%
13 9.29%
Comedy option
37.86%
53 37.86%
Total 140 vote(s) 100%
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Hey hey this item is really slow to pull! Fix it!
I don't think any major changes are coming, no. If there are any specific items that could stand to be tinkered, continue to post them in this thread.

Quick Summary
The pull speed changes can largely be summed up into different categories.

Items you can pick up have a very minor pull speed decrease. This is because you can just fucking pick them up if you want to move full speed, and is there because why not? Probably only relevant in cases of pulling things around that you can step on, like banana peels and plasma shards.

Humans/mobs are moderately slow, varying on whether the other person is on their feet or dead weight. This stops drive by kidnappings, stunning and pulling a person away at light speed. The port-a-med was reintroduced to help get people to medbay quicker.

Crates and lockers have a severe slow. They need to be slow enough to make using the station transport options attractive for mass delivery of items. There are a lot of ways to deal with this. You can already spend stamina to sprint while pulling. You can push them. Pods. Cargo transporters. Belt hell. Mail system. Cargo tugs. Forklifts. Mulebots. Order a cyborg to do it. Get hulk or musculature enhancement from genetics. Of special note are the wheeled carts (medical, breach repair, forensic, janitor, etc) which are quicker than the regular crates, to get those supplies where they need to be in quick order.

Other items that you can't pick up are the ones that are primarily still needing tinkering, so keep posting them here. The hovering gear (port-a-med, port-a-nanomed), stuff with wheels (nuclear bomb, rollerbeds, mop bucket), scrubbers and meteor shields (important to be able to get safety equipment to places fast) have all been sped up from the default for reasons of intuitiveness or gameplay considerations.


Items you can pick up and human pulling speeds aren't changing. Other non-crate/locker stuff is what this thread was made to receive feedback on so we can tinker the items we forgot or missed. Standard crates and lockers need to be at least as slow as pulling humans to keep them from permitting drive-by kidnappings again.


Messages In This Thread
RE: Hey hey this item is really slow to pull! Fix it! - by Grayshift - 04-12-2017, 09:51 AM

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