04-11-2017, 11:34 AM
Also, I think it's worth saying that a lot of these mechanics exist in some form or another in game.
AI has a PDA app that can call securitrons, though it seems pretty buggy and ineffectual at the moment. Things like the tour bots use beacons to navigate, so directing other bots would be essentially creating an invisible beacon, sending the bot to it, then destroying it when they arrive there. There are various tracking items in the game, so creating waypoints would be the same, creating invisible objects for them to track where you placed them
The alternative view exists as blobs and ghosts, bookmarking would just be teleportation that portals can do also with beacons.
The various views, tints exist with sunglasses and goggles, drones see sprites as black blobs so creating heat signatures could be done similarly
I'm darn passionate about the AI being improved and I don't want these ideas to die here. Even if you don't want to mess with the cameras and what not, consider the abilities because it could really add a lot to the experience
This a really good way to approach AI. It works best as strong supplementary role, where everyone can reap the benefits of a good player.
AI has a PDA app that can call securitrons, though it seems pretty buggy and ineffectual at the moment. Things like the tour bots use beacons to navigate, so directing other bots would be essentially creating an invisible beacon, sending the bot to it, then destroying it when they arrive there. There are various tracking items in the game, so creating waypoints would be the same, creating invisible objects for them to track where you placed them
The alternative view exists as blobs and ghosts, bookmarking would just be teleportation that portals can do also with beacons.
The various views, tints exist with sunglasses and goggles, drones see sprites as black blobs so creating heat signatures could be done similarly
I'm darn passionate about the AI being improved and I don't want these ideas to die here. Even if you don't want to mess with the cameras and what not, consider the abilities because it could really add a lot to the experience
Quote:Superlagg
Personally, I think the AI should be able to run much the station by itself, albeit in a reduced, much more pain-in-the-ass capacity. Such as if some of the crew didn't feel like showing up, the AI could fill in some of the vital parts of the role so that the ones who *did* aren't as punished by the absence.
This a really good way to approach AI. It works best as strong supplementary role, where everyone can reap the benefits of a good player.

Goonhub