04-09-2017, 08:12 PM
(This post was last modified: 04-09-2017, 08:14 PM by Frank_Stein. Edited 1 time in total.)
(04-09-2017, 07:43 PM)NateTheSquid Wrote: AI shouldn't be able to direct most emagged bots, like it can't control emagged beepsky, but maybe there could be a control unit for bots in the AI upload/core that can be disabled/emagged to change the AI's control
Absolutely. Having switches for all the AI abilities would be a good idea. Maybe some of the more powerful ones start turned off and the AI needs to gain the crew's trust to get someone to engage them, or a traitor rogues the AI and then turns them on. Alternatively, you can depower a bad AI instead of outright killing them.