04-07-2017, 09:35 PM
(This post was last modified: 04-07-2017, 09:37 PM by Nnystyxx. Edited 2 times in total.)
(04-07-2017, 05:58 PM)Frank_Stein Wrote: I really think AI needs to borrow some blob code, not just in the viewing mode, but also some other things like abilities, hud, and hotkeys. Do the overmind view, move some of the AI tab stuff to HUD abilities for easier access, and add some new abilities to make the job easier and more involved without overpowering the AI
Couple ideas for new AI abilities in an overmind mode:
That's a few right there that just makes the work the AI already does easier and faster. It's a job that for as important a role as it's considered really needs more love in terms of content and quality of life. It's the only job I have in unwanted, not because I disliked it, but got really sick of having to fight against the controls and mechanics of it while everything else is being made more accessible.
- Summon bot: Click a tile, get a list of bot types that exist and how many, click one and have it travel to the tile you clicked. Respond to fires, send medical attention, aid security, all indirectly with your bot buds
- Bookmarking: Place a waypoint on a tile or mob and assign it to a number key. Simply press that number to have your view travel to that spot
- Waypoints: Someone need help finding something or someone? Set a waypoint for it by clicking it and making it, and let people use trackers or PDA apps to guide them to the location. No need to give them constant verbal updates. Tag messes, breaches, dead bodies and notify the appropriate human
- Fast APC: Wanna mess with a rooms lights, equipment, or life support? Activate this to have the window for the nearest APC pop open so you don't have to hunt it down anymore
I strongly maintain the idea of the AI being like a blob overmind with controllable abilities. Heck, you could even take a note from the Blobe itself and give the AI some branching abilities so that it can actually meaningfully improve its situation-readiness. (This would also make us not have to deal as much with those fucking stupid areas where the cameras just don't cover at all/going one way does not map to the same camera as going another way and back)
This post basically sums up how I feel about AI. Silicons in general have seen some of the absolute least meaningful progression over the years, since they can't interact with a lot of the fun toys added to the station because they have no hands, and AI is just not allowed to have any meaningful input beyond being a glorified doorbell. (noah's borg patch will make borgs more fun at least)
I WANT to like playing AI, but it's just so fucking dull except for being an all-seeing, commenting eye, and if someone gives you a shitty language law (or god forbid just a 'shut up' law if some prick Captain feels clever), sorry bub, you can't even talk normally.
Besides, this would also make a subverted AI worth more than just 'lel i electrified the doors!!', it'd make them actually feel like a malignant and potent cybernetic entity-- an asset that the crew or antagonist would want on their side because its job can't be done by a crowbar & wirecutter or a packet program.
EDIT: As I maintained in another thread: please let the AI just dispense stuff from vending machines, even if it draws from the station budget paradoxically or sends the money into the void. I just want to be able to help people by dispensing medicine near them.
Even just these suggested changes would be huge QoL improvements. I especially want that Waypoint thing.