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Normali(s|z)ing Ores and Materials
#5
I like the suggestions for ore-quality, as they could potentially open up upgrade paths for mining tools or the mineral magnet that would create higher yielding ore.

With bars/sheets/resources, however, I'd prefer a simplified 1:1 ratio, with 1 bar=1 sheet=1 point of resource. Largely just for clarity's sake, as the current system doesn't do a good job of showing clearly how much resource is available from the sheet/bar total. I'd like to be able to see clearly from the number of bars/sheets in my hand what I can make in a fabricator.

I'd even support removing bars altogether in favor of all processed resource being sheets, and allowing manufacturers to accept sheets directly. I'd prefer if the resource processing was left to the miners, rather than people having to take a trip to a fabricator depending if they wanted to use the resources provided for building or in a manufacturer.

Lastly, I'd like to see an ore storage/sorting machine. As a miner, I want to be able to dump off a satchel full of ore, see clearly through the interface the ore/resource totals and eject an amount of ore I want. No more mucking about click-dragging stacks around on the floor of mining.
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Normali(s|z)ing Ores and Materials - by Mordent - 03-31-2017, 11:40 AM
RE: Normali(s|z)ing Ores and Materials - by ferriswheel1 - 04-02-2017, 08:37 AM

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