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Official Clarion FIX THIS SHIT Thread
#83
I love the Clarion because it's just so full of potential for RP (and the wooden flooring doesn't hurt!). The two little nooks near cryo where you can sell stuff, the room above cryo with the couch and all things perfect for hobo chemistry, the seedy maintenance between port and starboard primary, all the places you can sit around and have chats, the funeral parlor, the entire area around the arcade and barbershop...

That being said, there are still some things missing/bugged. 

Bugs:
-Clicking begin tour at the tour console doesn't do anything
-You actually can't sell stuff through QM because the mass driver is really weak and just moves crates one tile below the conveyor belt. If a crate is hit by another mass drivered crate, it will end up near the diner's solars
-Detective's bedroom and freezer can be accessed by anyone with maint access
-Anyone can get into sec podbay by going through the external airlocks
-Chemistry is missing mechanical dropper(s)
-Pharmacy is missing reagent scanner(s)
-QM is missing robotics and medical fabs
-And again, wiring issues with the OR, morgue, and genetics/cloning/port primary

Suggestions:
-Make it so that not all the pods in the public podbay are locked
-Add just a couple extra first aid kits (eg. table in front of locker room, one of the tables in escape - swap an emergency toolbox for it?)
-Add Tanhony!


Messages In This Thread
Official Clarion FIX THIS SHIT Thread - by ZeWaka - 10-02-2016, 03:58 PM
RE: Official Clarion FIX THIS SHIT Thread - by Flourish - 04-01-2017, 05:50 AM

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