04-14-2013, 10:54 AM
Cogwerks Wrote:Shield already exists and just needs the graphic overlay updated to cover the 64x64 vehicles and some extra testing, won't take much time.
Boost is planned.
Cloaking device exists already and just needs an update.
A weak omni turret for the passenger to fire is also planned. I think I'll make two versions, one a phaser and a significantly pricier beam laser. DrawLine() beams are cool as hell but work better as click-targeted weapons than direct fire anyways. I've been intending to make a mining beam too.
There's an artillery weapon already in the game, you can buy it from the syndicate trader and it fires a pair of slow regular pipe-bomb strength shells. It costs a shitload though. I don't think a salvo of eight explosions in a row would be viable until explosion code is steamlined better.
Robotic arm would be pretty rad. I like that idea.
Nice to see you guys already have lots of neat ideas ready to implement!

My inspiration for the robot arm came from that fact that currently, if you are being a pod salvager and you spot a neat item you have to get out of the pod, unload the cargo pay, put the item in, then reload it. Kinda fiddly.
Also i remember seeing the ISS video where it had a robot arm and thinking that would be pretty cool
Ideally the robot arm would take place of a weapon or something