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Official Chemistry Thread (Cogwerks)
#67
But SCIENCE is a part of the player/player interactions.


When someone discovers how to make napalm and sets themselves on fire or geneticist works on discovering superpowers, only to release a hulk on the station, who promptly breaks into security, bridge, VIP, and several other areas, that's science gone hilariously wrong. Chemistry accidentally blowing up in the name of science should be part of the player/player interactions, in the same way that things get set on fire repeatedly, or things get blown up due to traitor.
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